We are constantly learning from our players what they like and what they don’t like and we use that feedback to improve the game.
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We feel this is something we achieved very well in KartRider Rush Plus and players continue to return to experience the engaging racing mechanics, collect all the unique characters and Karts we have to offer and enjoy the exciting new features we add with each update. With a real-time multiplayer game like KartRider Rush Plus some of the things we need to consider are making sure aspects of the game feel balanced and enjoyable when playing solo, and also when playing with and against your friends. To what do you attribute KartRider Rush Plus consistently impressive grossing performance, and how do you sustain it? In addition, we gave the game added familiarity for fans by including favourite characters such as Dao and Bazzi in the mobile version. We have also added updates to gameplay in an effort to make it more accessible, fun and casual while still incorporating a competitive aspect.
KartRider Rush Plus has amassed 23 million players since launching in May 2020.
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Our main inspiration for KartRider Rush Plus came from the original PC version and we tried to ensure players would feel at home in terms of the racing and drift mechanics. What steps have you taken to ensure that KartRider Rush Plus maintains a sizable and active player base all this time after its launch? Since players can unlock customisation options right at the start, it provides us with an opportunity to continually build on these options which will include exciting new outfits and add-ons for each playable character. The most consistent rollout, in terms of new content, will be the pieces of the game that allow for customisation. As time goes on, we’ll be looking to add even more content in terms of tracks and vehicles. From the start, we provide players with more than 50 tracks and 20 new karts to enjoy. How important do you consider customer support and updates to be? What has been your approach to this?Ĭustomer support and related updates are key to the success of KartRider Rush Plus. With the many different countries and regions we support, it is important for our teams to ensure we have specific team members who can support the game in their local regions. We have a pretty sizable team that spans across several different offices all around the world, which provide support for the game.
How big is the team currently handling live ops? The biggest hurdle was figuring out the right way to adapt KartRider Rush Plus for a mobile audience. We had to look at things differently, such as the monetisation structure in order to reflect what mobile players want today. When we first considered bringing this successful title to the global market, the biggest hurdle was figuring out the right way to adapt KartRider Rush Plus for a mobile audience.
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: With KartRider Rush Plus now more than one-year-old, how do you reflect on its performance as a series – from launch to the title it is now?ĭennis Bernardo: The KartRider series has performed exceptionally well since launch - especially in South Korea where it has the longest-running esports league in the country and in many other territories as well. That leads us to our semi-regular Live and Kicking series, where this week we spoke to Nexon producer Dennis Bernardo regarding the one-year anniversary of KartRider Rush Plus and how the company adapted the racer for mobile. Here at, we want to take the opportunity to highlight games that have bucked the trend and found an audience that has kept them thriving long after launch.
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Long gone are the days of developing and publishing a game without the need to tweak, adjust and patch it after launch, with new titles requiring constant operation and updates to keep them at the forefront of consumer thought. It is often said that nothing is truly finished and it's a saying the games industry has taken to heart in recent times.